Smoke Ship
Personal project, I chose a video from internet free copyright, and I did the 3D tracking, simulation and compositing. It was a great study but I still working on to improve it.
Process
For the tracking I used the PFtrack to get the camera movement and I positioned some tall marker objects in some specific points to help me visualize the ship, or at least important parts of it. Then I exported the camera and the tall objects to Maya and I modeled a base mesh using this points as a guide. I used this base mesh as a collision to my smoke and render a shadow pass as well. I also used the sequence of images to project in the texture just to see if my mesh was match with the ship.
The pyro simulation and render was maded in Houdini
SOFTWARES